Arma 3 Helmet Cam
'Arma 3 - This script allows players to view PIP live feeds from the helmet-cameras of their fellow group members. Now you can visually keep track of your team as they clear a building for you. Features:. Realistic camera-positioning - The camera is placed right where the camera on the (default) helmet-model is and follows head-movement. The Enhanced Combat Helmet is a ballistic-resistant helmet used by both NATO forces and in limited numbers with CTRG operatives in ArmA 3. 1 Overview 2 Camouflage 3 Trivia 4 Gallery 5 See also Fitted with several rail-mounted accessories and a headset, the Enhanced Combat Helmet is an 'upgraded' model of the basic Combat Helmet worn by NATO infantrymen. It weighs a 'mass' of 50 units and is. Type: String - camera type, one of the following: 'camera' 'seagull' (a crow in Arma 2) 'camconstruct' 'camcurator' (Since Arma 3 Zeus) 'crowe' (crow - Arma 3) or any vehicle class suitable to be spawned with cam; position: Array - format PositionAGL - position to create the object at Return Value: Object - the created camera Examples Example 1.
- 1View
View
Peripheral Vision
Peripheral vision indicators represent units outside of your current view. These transparent dots change with the direction and distance of the units.
On lower difficulties, dots will stick to their units anywhere on the screen, making it easier to distinguish between friends and foes.
Night Vision
To use night vision, you need to have night vision optics mounted on a weapon, helmet or vehicle.
- Press [N] to cycle through available view modes.
Use IR flares and laser pointers to mark objects and locations when using night vision. They will remain unseen by the enemy but soldiers with night vision will be able to see them clearly.
Tactical View
When you are in command of a squad or vehicle, tap [. [NUM]] to enable the Tactical view mode. In Tactical view, commanding options from the normal view remain available, but the view is changed to isometric to reveal more of the surroundings and provide better situational awareness. Switch to the Tactical view to better manage your squad in tight situations.
To use the Tactical view, 3rd Person view must be enabled in your difficulty settings.
Third Person View
Third person view can give you an increased tactical awareness of your surroundings.
- Press [Enter [NUM]] to switch the camera between 1st person view and 3rd person view.
Try using Free look – [Left Alt] to look around while moving in 3rd person view.
Thermal Imaging
Thermal Imaging can provide a valuable tactical advantage. If you have a TI sight or binoculars:
- Use [N] to cycle through available TI views.
TI has two display modes to better distinguish an object from their background: White-hot and Black-hot. Heat emitting objects are displayed in a selected color. The image has contrast at night.
Description
- Description:
- Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Syntax
- Syntax:
- camera camCommit time
- Parameters:
- camera: Object - object of type 'camera'
- time: Number - time in seconds during which the changes shall be done
- Return Value:
- Nothing
Examples
- Example 1:
- SQS
; create a camera object_cam = 'camera' camCreate [5600,4800,10]_cam camSetTargetplayer_cam cameraEffect ['internal', 'BACK']_cam camCommit 0; smoothly move the camera to its new position in 6 seconds_cam camSetPos [5680,4720,20]_cam camCommit 6@camCommitted _cam; proceed
- Example 2:
- SQF
private '_cam';comment 'create a camera object';_cam = 'camera' camCreate [positionplayerselect 0, positionplayerselect 1, 2];_cam camSetTargetplayer;_cam cameraEffect ['internal', 'BACK'];_cam camCommit 0;comment 'smoothly move the camera to its new position in 6 seconds';_cam camSetPos [positionplayerselect 0, (positionplayerselect 1) + 10, 20];_cam camCommit 6;waitUntil { camCommitted _cam; };
Additional Information
- See also:
- Groups:
- Camera Control