Bandai Playdia Emulator



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If this has been done already (couldn't find it easily), I will be more than glad to be adressed there and save the work of redoing I knwoo there's the (it's pinned!) but I see this as somewhat different Yes, something like this already exists. The guys from emu-wiki have done a superb job on this subject and keeping it always up-to-date. You can find it here: Just go to any platform you want and you get emulator comparisons including recommendations. For the most emulators you even get some useful configurations tips. Best emulator is going to be a fairly subjective.

First, define 'best'. Are we defining it as the most accurate? Are we defining it as the most feature rich? Are we defining it as the fastest? Are we defining it as the best that will run on a selected platforms hardware specs?

I've just added titles for an extremely rare system to our ROMs, ISOs and Games Section. The Bandai Playdia was released only in Japan in 1994. The system was a failure and didn't last for very long after the release of the Sony Playstation. The games were extremely influenced by Anime and had huge.

Are we defining it terms of ease of setup? Or maybe the best over all balance of all of the above? To me best is going to be a personal decision based on personal preferences and the system running the emulator.

For example on my main gaming PC which is a 4 GHz, 16 Gigs ram, GTX 970 gaming, rig I can run pretty much any emulator with upscaling and shaders without issues but on my laptop which is only 1.5 Ghz, 4 Gigs ram and integrated video I have to be more choosy with my emulators. I would love to run BSnes and Retroarch PSX on it but it simply isn't fast enough so I have to use Snes9x and ePSXe on it. Then we get into emulators for such systems like the Nintendo64 where neither emulator choice is 'best' at all and only 'least worse' at best on a game by game basis. And now we have to take into consideration individual needs to run certain rom hacks that do not run on more accurate emulators because they require certain specific speed hacks of an emulator to use. I would be more inclined to maybe name the list as 'Recommended Emulators' instead of 'Best Emulator'. Here is my list of preferred emulators I use for the systems I actually care enough to emulate at this point in time.

I will say this up front though, I generally use Retroarch to emulate pretty much anything that it can do for the simple reasons of shaders, hard gpu sync for reduced input latency and easy to manage save states. I like to have very accurate emulators where possible but I am not willing to give up those features listed in Retroarch just to get one or two really terrible game to work. I value the total package over absolute accuracy at the expense of overall usability. 3DO Retroarch - 4DO core. This is a system I really couldn't care less about and I have no desire to look into any of the other emulators out there.

Amiga FS-UAE - Another system I don't care that much about but FS-UAE was super easy to get up and running and supports WHDLoad files.Launchbox and mounting multi disk games right now is a major effort so for this reason I use this emulator. Other Amiga emulators may be better but I do not know enough about them.

This emulator ticked the boxes of easy of use and seems to run really well with every game I have thrown at it. Amiga CD32 Same as above. Arcade Mame is my choice with HLSL shaders but Retroarch is a perfectly viable option but it may be difficult to run on lower end systems. Tevion Fs 5000 Software there.

I could not run Retroarch Mame on my 1.5 GHz laptop. Atari 2600 Retroarch - Stella core. Shaders here make all the difference over stand alone Stella. Atari 5200 Kat 5200 is the easiest to get up and running in Launchbox. Altirra is a good emulator on it's own but setting it up in Retroarch requires a lot of extra manual work. Mess is an ok option but has some issues with the 2nd button in certain games, most notably Moon Patrol.

Atari 7800 Retroarch - Pro System core. Same reason as the 2600, shaders. Atari Jaguar Retroarch - Virtual Jaguar core. Just like the 3DO this is a system I do not care about, it's an awful system and not worth my time to look into any other emulators. Atari Lynx Retroarch Atari ST Steem - For the same reasons I chose FS-UAE for Amiga, it was just easy to get up and running. Atomiswave Demul - The only option there is.

Capcom CPS 1,2 and 3 Retroarch - FBA core. I have these games imported into both their own platforms and Arcade. The Arcade platform uses Mame while for the CPS platforms I use RA. I bounce back and forth on the emulator I use for these games. ColecoVision Mess - Fairly easy to set up and controller settings are easy to setup as well.

HLSL shaders make the games look decent enough to play. NEC PC-FX, TG16, PC Engine, and their CD addons Retroarch - Mednafen SuperGrafx core - This core handles all of these systems nearly flawlessly and even handles the small handful of SuperGrafx games. The stand alone Mednafen may be more accurate but it is unnoticeable and no shaders make this an easy decision for me. NeoGeo Retroarch - Same as Capcom CPS systems. NeoGeo CD Mess - Retroarch does not support this system. Stand alone FBA does but does not have fast forward option and the NeoGeo CD has awful awful AWFUL long load times and Mess lets you fast forward through them. Apparently Raine supports this system but who really cares about that emulator?

Nintendo 64 Project64 and Mupen64plus - I have no favourite here because there is no 'best' only 'least worse'. N64 emulation is in a terrible state despite what anyone may think. This system is a case of pick your emulator based on the game. If a game you want to play doesn't work on one emulator try the other. Retroarch N64 emulation needs to catch up badly. Nintendo DS Retroarch Desmume core - Shaders and the ability to use the right analog stick as a stylus while the stand alone does not is my reasons for choosing this emulator. The stand alone does run better on slower systems however.

Nintendo Entertainment System / Famicom Disk System Retroarch Nestopia or puNES - Both are excellent choices with puNES being the more accurate of the 2 and supports Retroarchs shaders. Bizhawk and Mesen are more accurate but look like poo without shaders and are only marginally more accurate than puNES. Nintendo Gameboy Advance Retroarch mGBA core - Same reasons I use RA for anything and it's really accurate as well. Nintendo Gameboy Colour Retroarch BSnes core loading through the Super Gameboy Snes rom. Nintendo (SNES) Retroarch BSnes-Accuracy core - This one is a lot of personal preference but my decision was based off shaders and MSU-1 hack support, plus it has 100% compatibility (BSnes-Balanced is a good choice). Higan is a great emulator if you crave absolute accuracy. Snes9x is a very good choice for lower end hardware.

Nintendo Gamecube / Wii / Wii Virtual Console Dolphin - The only choice there is right now. Sega 32X Retroarch Pico core or Fusion - Fusion is probably the better choice but much like the 3DO and Jaguar I really don't care enough about the system to have a favourite. Sega Dreamcast Demul - The only realistic choice but if a game doesn't work in it NullDC is usually the only other real choice.

Maybe Reicast will catch up but that day is not here yet. Sega Genesis / CD / Master System Retroarch GenesisGX core - The best option there is right now.

It claims 100% compatibility and is the only emulator other than Mess to play Pier Solar. Fusion is good but not as good at all for these systems. Pico is crap in comparison. Sega Saturn Retroarch Mednafen Saturn core for games that use only the d-pad controls and stand alone Mednafen for anything that uses the 3dpad analog controls. Once RA supports analog controls then RA will be the easy choice. SSF while it is a good emulator has to mount disk images and is known for its input latency. Yabause isn't even in the conversation.

Sony Playstation Retroarch Mednafen PSX - This is my preferred choice just because of RAs extra features. EPSXe 2.0 and above are very good options and has good shader support of its own and great 3D polygonal game support with its hardware upscaling. EPSXe also runs better on lower end systems.

RA on my 15 GHz laptop couldn't run the RA core at all without slowdown but ePSXe even with Lottes shader ran great. Both emulators are excellent choices. Sony Playstation 2 PCSX2 - The only choice for now.

Sony PSP PPSSPP stand alone. The RA core isn't terrible but not as up to date as the stand alone and this system does not need RAs shaders. X68000 Mess - Easy to setup and configure controls and looks really good with HLSL shaders. Also the only emulator I could get to load multi disk games within Launchbox.

Not much to convert to it really and well worth it over setting up stand alone emulators IMHO. I think overall for the 8,16 and 32 home consoles it wins out over stand alone emulators. Some of the stand alone options may be technically better on paper when it comes to the actual emulation quality itself but the slight difference in emulation accuracy is so minor it is more than offset by the extra Retroarch features. Perfect examples of this would be the NES and SNES emulation choices. Yeah puNES and Mesen are more accurate than Nestopia and Fceumm but the difference is extremely small. Same with SNES, while Higan is technically superior BSnes Accuracy is so tight on its ass plus it is so much easier to use. I really love the consistent look and feel that Retroarch provides with its shaders and reduced input latency.

******************************* The Old School Emulation Center Hello, and welcome to a brand new TOSEC release! In this release we have lots of new additions to the Commodore Amiga and C64, as well as the Atari 8bit and others. It is with sad news too, that this latest release is dedicated to Paul 'Symmo' Symmons who sadly passed away on 26th June 2012 at only 36 years old.

Symmo was a frequent face around TOSEC, as well as many other preservation/emulation projects, and he will be sorely missed. All folders and contents should be self explanatory. All necessary CUEs and Copy Protection Codes (CPS) are also included. There are also some scripts included to assist in creating TOSEC folders, and some 'move' scripts for those of you using RomVault. For all the latest work-in-progress news, as well as expanded details on all upcoming changes and additions, keep up to date by visiting us at: www.tosecdev.org Enjoy!

< User:Diffycat

An emulator is a program which serves to replicate the functions of another platform or system so as to allow applications and games to be run in environments they were not programmed for. While emulators themselves are not games in a strict sense, they provide users with the ability to play games and therefore have been included in this article.

Warning: Emulators provide users with the ability to run programs called 'ROMS', which are copies of games. While owning an emulator itself is not illegal, downloading or sharing (and in some cases, creating) copyrighted ROMs without the copyright holder's permission is ILLEGAL. Using an emulator to run ROMs that you do not own the legal rights to is ILLEGAL. Use at your own risk and be sure to read the Terms of Service for the emulator. Arch Linux etc. is not responsible if you get in trouble.

First generation

TODO

Second generation

TODO

Third generation

Famicom/NES

SG-1000

Casio PV-1000

Master System

Atari 7800

Fourth generation

PC-Engine/TurboGrafx-16

Mega Drive/Genesis

  • Gens — An emulator of Sega Genesis, Sega CD and 32X, built from the official Gens for Linux tree
http://gens.sourceforge.net/ || gens
  • Gens/GS — An emulator of Sega Genesis, Sega CD and 32X, combining features from various forks of Gens
http://segaretro.org/Gens/GS || gens-gs
  • DGen/SDL — Portable Sega Genesis/Mega Drive emulator
http://dgen.sourceforge.net/ || dgen-sdlAUR
  • Kega Fusion — An emulator of classic Sega consoles, including SMS/GG, Genesis/Megadrive and add-ons
http://www.eidolons-inn.net/ || kega-fusionAUR
  • FB Alpha — TODO
http://www.barryharris.me.uk// || TODOAUR

Super Famicom/Super Nintendo Entertainment System

Neo Geo

Amiga CDTV

CD-i

Super A'Can

Fourth generation (handheld systems)

Game Boy

Atari Lynx

Sega Game Gear

TurboExpress

Gamate

Watara Supervision

Mega Duck/Cougar Boy

Hartung Game Master

Fifth generation

Sega Saturn

PlayStation

Nintendo 64

FM Towns Marty

Amiga CD32

3DO Interactive Multiplayer

Atari Jaguar [CD]

Apple Bandai Pippin

Casio Loopy

Neo Geo CD

PC-FX

Virtual Boy

Bandai Playdia

Fifth generation (handheld systems)

Game Boy Color

  • Visual Boy Advance — An emulator for Nintendo’s Game Boy, Color and Advance
http://vba.ngemu.com/ || visualboyadvance
  • Gambatte — Accuracy-focused, cross-platform Game Boy Color emulator.
http://sourceforge.net/projects/gambatte/ || gambatteAUR
  • Gambatte — A Qt4 frontent for the Gambatte emulator
http://sourceforge.net/projects/gambatte/ || gambatte-qtAUR

Neo Geo Pocket [Color]

  • GnGeo — Command line Neo Geo emulator
http://gngeo.berlios.de/ || gngeoAUR
  • XGngeo — full-featured front-end (GUI) written in Python that provides toward end-users a practical and user-friendly GTK interface over GnGeo
http://xgngeo.choplair.org/ || xgngeoAUR || xgngeo-hgAUR
  • NeoPop-SDL — SDL port of NeoPop, a portable NeoGeo Pocket emulator.
http://www.nih.at/NeoPop-SDL/ || neopop_sdlAUR
  • Neoraine — A NeoGeo CD emulator based on Raine
http://rainemu.swishparty.co.uk/ || neoraineAUR

Sega Nomad

Status unknown

Game.com

WonderSwan

Sixth generation

Dreamcast

  • Lxdream — An emulator for the Sega Dreamcast system
http://www.lxdream.org/news/ || lxdreamAUR || lxdream-hgAUR

PlayStation 2

  • PCSX2 — PlayStation 2 emulator
http://pcsx2.net/ || pcsx2AUR || pcsx2-binAUR || pcsx2-svnAUR

Nintendo GameCube

  • Dolphin — GameCube and Wii emulator
http://www.dolphin-emulator.com/ || dolphin-emuAUR || dolphin-emu-gitAUR
  • gcube — A GameCube emulator, part of the devkitPPC project (including various utilities)
http://devkitpro.org/ || gcubeAUR

Xbox

Windows only

Sixth generation (handheld systems)

Game Boy Advance / Advance SP / Micro

  • Visual Boy Advance — An emulator for Nintendo’s Game Boy, Color and Advance
Bandai
http://vba.ngemu.com/ || visualboyadvance
  • VBA-M — Gameboy Advance Emulator combining features of all VBA forks - GTK GUI
http://vba-m.ngemu.com/ || vba-m-gtk-svnAUR

N-Gage

Status unknown

Tapwave Zodiac

Status unknown

GP32

  • GeePee32 — GP32 emulator (needs a GP32 firmware dump in order to work)
http://users.skynet.be/firefly/gp32/ || TODOAUR

Bandai Playdia Emulator

Seventh generation

Wii

  • Dolphin — GameCube and Wii emulator
http://www.dolphin-emulator.com/ || dolphin-emuAUR || dolphin-emu-gitAUR

Playdia Emulator

Xbox 360

No emulators yet

PlayStation 3

No emulators yet

Seventh generation (handheld systems)

Nintendo DS / DS Lite / DSi / DSi XL

  • DeSmuME — Nintendo DS emulator
http://desmume.org/ || desmume || desmume-svnAUR
  • iDeaS — Nintendo DS emulator
http://ciacin.site90.com/ideas.php || ideasAUR

PlayStation Portable

  • JPCSP — Java PSP Emulator
http://jpcsp.org/ || jpcspAUR || jpcsp-svnAUR

Eighth generation

Wii U

Not Yet Released

Eighth generation (handheld systems)

Nintendo 3DS

Not available

PlayStation Vita

Bandai Playdia Emulator Download

Not available

Bandai Playdia

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